You, sir, are stating the
power levelingobvious. It's like
powerlevelingsaying the novel version of
world of warcraft power levelingJurassic Park was better than the
ffxi power levelingmovie version. Well of course the
ffxi powerlevelingtabletop Warcraft RPG is
lotro powerlevelingbetter! It has
lotro power levelingfar, far more detail than
power levelingthey could put
powerlevelinginto the video games, for
world of warcraft power levelingone thing. For another
ffxi power levelingthing, you have to
ffxi powerlevelingrealize that
ffxias a
ffxi gilvideo game for the masses, there's bound to be
lotro goldlimitations and constrictions. You ask why there's only two
power levelingplayable factions. Simple. The first reason that comes to
powerlevelingmind is "marketability". If they'd had
world of warcraft power levelingeverything -- and I mean
powerlevelneverything -- open from the get-go, they couldn't continue to make expansion packs and whatnot for people to buy and/or they'd have to charge
power levelnfar, far more a month for their
world of warcraft power levelngame play service as the game would be that
world of warcraft powerlevelnmuch bigger. Further, there really can't be any truly "neutral" factions to play because in any good game, there's always two or more opposing forces. Mario vs. Koopa... GDI vs. Nod... The Final Fantasy heroes vs. some randomly generated bad guy... It's all symmetry. If you threw neutral factions into the works, they couldn't really be neutral unless they were all entirely marketeers, such as the Steamwheedle Cartel or something. How interesting would it be to play as the Tuskarr up in Northrend, fishing and whaling and doing what they do all day? Or running around as a gnoll just trying to survive and claim food or land for yourself? Not terribly interesting, if you ask me, and certainly not worth $59.99 per expansion.
0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home